Development diary
Development diary
Studio news and notes on how our games are growing.
Anubis City: the city on the Nile gets a website of its ownTwenty-seven pages in English and Russian: a walk round the city, its music, a poker school, a roadmap and honest “soon” labels on everything still being built.
VegasBoba: all of Boba City on your phone, held sidewaysWe laid out every Boba City scene again for a phone held sideways, and the poker lobby now shows each table exactly as you will find it when you sit down.
4 PIRATA: holed hulls, flooded holds and a ship going downThe guns of the pirate frigate La Vengeance now hit for real: a ball smashes through the hull, water floods compartment after compartment, and the ship sinks.
Devil's Dice: a new demo and a seal shaped like a starIn the new free demo of our horror dice game, the seal is a wooden star by your left hand: it smoulders, crumbles to ash and drifts as smoke into the skull.
Emperor of Galaxy: the first matches with live playersOur online space strategy game saw its first matches with two and three live players: diplomacy, spying and boarding work, but the galaxy proved too big.
White Bees: four chapters of the Andersen fairy tale are readyFrom the house on Crow Hill to the palace mirror gallery: Gerda has made it through four of ten chapters, with the little robber girl and the far north ahead.
Unlimited Risk: the first standalone Windows versionOur turn-based world-conquest strategy game now stands on its own as a PC game: 147 countries on Earth’s real relief, with battles fought right on the map.
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