HORUS GAMES
EN UA RU
Custom game development

Your idea, our game

Have a game in mind but no one to build it? We turn your idea into a real game — from the first prototype to release on PC, in the browser or on phones. Tell us what you have in mind: the estimate is free and we reply personally.

Why us

You get a whole studio

  • Experience across genres

    13 games in our portfolio: horror, simulators, fairy tales, strategy and online worlds. See for yourself.

  • Everything under one roof

    Story, art, animation, sound, music and code — no chain of contractors, nothing lost in hand-offs.

  • You see the game grow

    We work in stages and show you a fresh version after each one, so changes go in straight away, not at the very end.

  • PC, browser and phone

    Windows and macOS, the browser and Android — we will pick the platform that suits your audience and budget.

  • Your idea stays safe

    On request we sign an NDA before you share the details. The rights to the game are set out in the contract.

How it works

From idea to release

  1. 1Idea

    Tell us what you have in mind: genre, mood, who it is for and what it resembles. A couple of sentences is enough.

  2. 2Estimate

    Free of charge, we clarify the details and propose a format, timeline and budget. NDA first if you need one.

  3. 3Prototype

    A first working version in weeks: you try the idea for real, and together we decide where to take it.

  4. 4Development and release

    We build the game in stages, with a fresh version after each, and help you launch it on Steam, Google Play or the web.

Custom game development

Tell us about your idea

The estimate is free, and we reply personally to the e-mail you give. We never pass your ideas on.

Fields marked * are required.
Custom game development

FAQ

How much does a custom game cost?

It depends on the genre, scope and platforms. A small browser game or a prototype can take a few weeks; a big project takes months. We give a precise estimate for free after a short call.

I only have an idea, no design document. Is that enough?

Yes. A couple of sentences will do: what kind of game and who it is for. We will work out the story, rules and style together.

Who will own the rights to the game?

We set this out in the contract before work starts and choose the option that suits you — from a full transfer of rights to co-publishing.

Can I follow the work?

Yes. We work in stages and show you a fresh version of the game after each one, so changes go in along the way rather than at the end.