Your idea, our game
Have a game in mind but no one to build it? We turn your idea into a real game — from the first prototype to release on PC, in the browser or on phones. Tell us what you have in mind: the estimate is free and we reply personally.
Games for your goals
A game from scratch
From a couple of sentences to a finished game: we work out the world, rules and style and make the art, sound and music.
Choose →A prototype to test the idea
A first working version in weeks — to get a feel for the idea or show it to an investor or publisher.
Choose →Browser and promo games
A game for a website, brand, trade show or campaign that opens right in the browser, with nothing to install.
Choose →Mobile games
A mobile game for Android with comfortable touch controls, prepared for release on Google Play.
Choose →Online and multiplayer
Games where people meet: shared worlds, rooms, chat, leaderboards and matches against live opponents.
Choose →Finishing and porting
We can finish a game you have started, refresh its art or bring it to another platform.
Choose →You get a whole studio
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Experience across genres
13 games in our portfolio: horror, simulators, fairy tales, strategy and online worlds. See for yourself.
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Everything under one roof
Story, art, animation, sound, music and code — no chain of contractors, nothing lost in hand-offs.
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You see the game grow
We work in stages and show you a fresh version after each one, so changes go in straight away, not at the very end.
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PC, browser and phone
Windows and macOS, the browser and Android — we will pick the platform that suits your audience and budget.
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Your idea stays safe
On request we sign an NDA before you share the details. The rights to the game are set out in the contract.
See what we have already made
Finished
Windows · macOS
Devil's Dice
Online horror dice game for up to 4 players
A horror dice game where your soul is the stake. Seven sinners at one table, poker dice or a bluff at Perudo — and the devil takes whoever loses.
Playable build
Web
Anubis City
Pixel-art social online game in ancient Egypt
A social online game in pixel-art ancient Egypt: an evening city on the Nile, pyramids across the river, Anubis above the square and people to chat with.
In development
Windows
White Bees
Stop-motion fairy-tale adventure for PC
A stop-motion fairy-tale adventure after Andersen’s “The Snow Queen”. One winter a white sleigh takes Kai away — and Gerda follows him through the whole tale.
In development
Windows
4 PIRATA
First-person pirate ship simulator
A first-person pirate ship game aboard the frigate La Vengeance on the Atlantic, around 1715. You set the sails, lay the guns and watch a holed ship go down.
In development
Windows
Alchimic
Alchemy and potion-brewing simulator for PC
An alchemy simulator set in a German town around 1400. Your master has gone south in the night, townsfolk bring their troubles to the window — and you brew.
Playable build
Windows · Web
Unknown Corridor
First-person anomaly horror game
An anomaly horror game in an underground passage: you repair a service lift while the passage changes behind your back. Do not meet the eyes of staff.
From idea to release
- 1Idea
Tell us what you have in mind: genre, mood, who it is for and what it resembles. A couple of sentences is enough.
- 2Estimate
Free of charge, we clarify the details and propose a format, timeline and budget. NDA first if you need one.
- 3Prototype
A first working version in weeks: you try the idea for real, and together we decide where to take it.
- 4Development and release
We build the game in stages, with a fresh version after each, and help you launch it on Steam, Google Play or the web.
Tell us about your idea
The estimate is free, and we reply personally to the e-mail you give. We never pass your ideas on.
FAQ
How much does a custom game cost?
It depends on the genre, scope and platforms. A small browser game or a prototype can take a few weeks; a big project takes months. We give a precise estimate for free after a short call.
I only have an idea, no design document. Is that enough?
Yes. A couple of sentences will do: what kind of game and who it is for. We will work out the story, rules and style together.
Who will own the rights to the game?
We set this out in the contract before work starts and choose the option that suits you — from a full transfer of rights to co-publishing.
Can I follow the work?
Yes. We work in stages and show you a fresh version of the game after each one, so changes go in along the way rather than at the end.


