HORUS GAMES
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Partnership

We are looking for partners to bring our games to players

Publishers, platforms, studios, creators and translators — if you help games find their audience, let's work together.

What we offer

We are easy to work with

  • Finished and nearly finished games

    A catalogue of 13 games with honest statuses — easy to pick a game for your platform.

  • Versions for your platform

    Our games live on PC, in the browser and on phones — we will prepare a version for your platform.

  • Quick changes

    Test builds and updates ship in days, not months.

  • Press materials

    Logos, screenshots and fact sheets for every game: we send them on request.

  • Several languages

    Our games ship in English and Russian, many also in Ukrainian, Spanish and German.

Catalogue

Games for partnership

Full catalogue →
Finished Windows · macOS Devil's Dice Online horror dice game for up to 4 players A horror dice game where your soul is the stake. Seven sinners at one table, poker dice or a bluff at Perudo — and the devil takes whoever loses. Playable build Web Anubis City Pixel-art social online game in ancient Egypt A social online game in pixel-art ancient Egypt: an evening city on the Nile, pyramids across the river, Anubis above the square and people to chat with. Playable build Windows · Web Unknown Corridor First-person anomaly horror game An anomaly horror game in an underground passage: you repair a service lift while the passage changes behind your back. Do not meet the eyes of staff. Playable build Windows Unlimited Risk Turn-based world conquest strategy game A turn-based world conquest strategy game on a relief map of 147 countries. Battles play out on the map: infantry, cavalry and artillery fire across borders. Playable build Web Emperor of Galaxy Browser-based online 4X space strategy An online 4X space strategy game in one galaxy shared by all: rule one of thirteen races, build colonies and fleets, ally with other players or fight them. In development Web · Android VegasBoba Social online game in a neon 3D city A social online game set in a neon city at night: you create a 3D character, stroll Boba City, furnish a hotel room and dance with friends at the disco. In development Windows White Bees Stop-motion fairy-tale adventure for PC A stop-motion fairy-tale adventure after Andersen’s “The Snow Queen”. One winter a white sleigh takes Kai away — and Gerda follows him through the whole tale. In development Windows 4 PIRATA First-person pirate ship simulator A first-person pirate ship game aboard the frigate La Vengeance on the Atlantic, around 1715. You set the sails, lay the guns and watch a holed ship go down. In development Windows Alchimic Alchemy and potion-brewing simulator for PC An alchemy simulator set in a German town around 1400. Your master has gone south in the night, townsfolk bring their troubles to the window — and you brew.
Right now

What we are looking for now

  • A PC publisher — for Steam releases and promotion.
  • Platforms for web and mobile games — VegasBoba, Anubis City, Unknown Corridor.
  • Localisation partners — new languages for our fairy tales and simulators.
  • Streamers and creators — for private showings and early builds.
How it works

From request to launch

  1. 1Request

    Tell us about your company and the format you are interested in.

  2. 2Call

    We discuss goals, audience and timing.

  3. 3Pilot

    We prepare a test build or materials for your platform.

  4. 4Launch

    We sign the agreement and reach players together.

Partnership

Partnership request

We reply personally to the email you give.

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Partnership

FAQ

Which companies do you work with?

Publishers, platforms, studios, agencies and individual specialists — from large companies to indie teams and creators.

Can I pitch my own idea?

Yes — choose the «Other» format and describe the idea in your message.

Which regions are you interested in?

Any. List your platforms and markets in the request and we will suggest suitable games and languages.

Do you require exclusivity?

It is discussed case by case and depends on the game, the platform and the format.